![]() The Source engine of the first version is a legend in the gaming world of its time. The Source 2 engine does not have all this, and therefore is not in demand among game developers. They have built an ecosystem of various tools, including educational resources and a platform for promoting games. It was they who became the legislators of the gaming world and now they are not going to give up this position to the updated Source 2. During this time, other major players such as Unreal Engine and Unity broke into game development. The updated Source was born for a very long time. The point here is not that it does not have the desired functionality. The Source 2 engine never caught on and never caught up with the achievements of its predecessor. But the full potential of the engine was illustrated by the game Half-Life: Alyx, which is designed for VR devices. The first games made on Source 2 were Artifact and Dota Undergrounds. ![]() Support for various operating systems, including mobile.Software interface for working on 3D graphics. ![]() What is radically new in the second version of Sources: Thus, in 2015, the tool was “restarted” and the Source 2 engine was born. In order for the Source engine to remain competitive, Valve decided to radically update it and restart its second version. During this time, the engine has changed a lot, but “under the hood” there was still the same version of 2004, which no longer kept up with gaming technologies. That’s how long the first version of Source existed. The first working version of the Sources engine appeared in 2004, but the engine itself was constantly modified until 2013. The engine itself is actively used in the creation of all game products by the Valve studio and a little by third-party developers. The Source platform has formed its own development ecosystem, which has everything you need to develop computer games. Many worthy game projects have been developed on this engine in the history of its existence. The engine added dynamic lighting, soft shadow contours, etc. Most importantly, it became possible to establish the correct interaction of game objects with different types of surfaces. Therefore, it became possible to develop realistic objects: air and wheeled vehicles, different types of surfaces (soft, hard, liquid). The engine has improved calculations of physical objects and their states. Support for shader effects was introduced into the graphics part of the engine, for example, the water surface, which reflected the game world. The introduction of AI has opened up the ability to more effectively manage all game objects that are not controlled by the user of the game. Prior to this, no such tool has implemented artificial intelligence for games. Implementation of artificial intelligence for games.It became possible to set expressive facial expressions for game characters. For example, the Source engine brought facial animation technology for the first time. For example, it contains functions:Īmong the competitors of that time, it stood out with several notable features: It carried all the necessary components for game development and was a comprehensive tool. Since then, it has been decided to name the engine that runs Counter-Strike “Source” and call the sample engine from ’98 “GoldSource”.Īt the time of its entry into the gaming market, the Sources engine brought a real sensation, because it offered completely new possibilities. The game quickly gained popularity, and they started talking about the engine itself. The Sources engine was improved and Counter-Strike was released on it as a demonstration of the abilities of this tool. They started talking about the engine in 2004, but it was released back in 1998 when Valve created the first version of the Half-Life game.Īfter the release of Half-Life, the developers determined that the engine needed to be improved in order for it to work at its intended level. Both games are based on the Source engine. This engine was first talked about in 2004 when games such as the re-made Half-Life and Counter-Strike were released. The Source is a game engine from the game development studio Valve Corporation, which created its own products on it. Source to Source 2? What will change in the game world if the transfer happens?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |